I tried various software to capture gameplay footage for my game, both on windows and macOS. I can just upload a video and it'll make a super compressed playable I can link to. I rarely render out actual GIFs, since I find Gfycat to be much, much better. You can usually see all or some of these open during my tutorial videos on YouTube. Of these three, all you really need is OBS. ![]() I keep a custom stack of effects in FL for audio EQ that's recorded directly (live) using OBS. I could also use After Effects for better titles and stuff, but I haven't done that for a while. That's all I really ever need to do, and I also use it to render shorter clips that I throw on to Gfycat. Editing, cutting, and adding text is a breeze. Movie Studio Platinum 14 is kind of garbage (only because of technical problems - featurewise it's great for the price).It's total overkill for what I do for just recording YT video tutorials, but I use it for other things related to game development (tracks, sound effects, etc.) and I have a decent amount of experience with it. OBS is free, actively developed, and has some great features for recording/streaming.OBS for recording, FL Studio (Producer Edition) for live audio EQ, Movie Studio Platinum 14 for final editing/rendering. What tools and techniques do you use to record and share your work? Along with any tips, tutorials, costs, downloads, or social media concerns you might deal with? What's a webm? How did you record footage for your trailer? How did you edit, save, and upload it? Etc. I actually don't know how all of you make those giffy things. That may seem trivial to lots of you, but remember, I'm a mod and therefore an idiot. But one useful question that doesn't get asked enough is, "How did you film that?" r/Unit圓D has always been an open showcase for just that, with conversations moving onto what's being shown. Because saying that you're working on a game is good, but showing that you are is always better. ![]() Which can be quite harmful if you're trying to drum up support for your latest project. And because it can be so easy to get wrapped up in what WE can see (our code, our assets, our game design), we'll often ignore what others can see, (footage, screen captures, gifs). When developing video games or any visual application, we often find ourselves needing skills or tools that we didn't first consider. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. ![]() Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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